


In terms of online performance, both modes work competently but there are a few issues. It’s a shame there’s only one course, however, as it meant that this mode became tiring far too quickly. Battle Golf feels slightly more fun thanks to the fact it’s so far removed from regular golf that it’s fun just to let loose and embrace the chaos. Despite there being only one arena, it’s jam-packed with different mushroom kingdom enemies to manoeuvre around, as well as regularly changing effects that add interesting new wrinkles to every passing moment. Because the Battle arena is completely open, there’s no penalty for how many swings it takes, but you’ll have to deal with a lot more hazards. In Battle, players attempt to capture three flags by using any skill or power their character has to land a hole. Next was Battle Golf, a mode clearly inspired by Battle Mode in Mario Kart and with even more wackiness to set itself apart. Not to mention, it makes playing golf take quite a bit longer, and it wasn’t exactly the swiftest sport to begin with. Often you’ll shoot way beyond your target and lose precious seconds from your score. Meanwhile, when you boost your character there’s no option to cancel if you reach the ball.

When the normal golf mechanics are still so tight and genuinely satisfying, it can be a little annoying to throw that out of the window for a much more chaotic few moments inbetween regular golf. Yet, while Speed Golf definitely shakes up the formula, it feels shallow and sometimes like a change for the sake of change. It’s pretty funny careening around the courses and crashing through Donkey Kong on your way through, especially when you play with a few friends and the threat of being knocked over yourself is constant. Speed Golf seems to be taking a few tips from the Mario Kart school of multiplayer shenanigans, because as well as trying to putt as proficiently as possible, you’ll also be running from each hole to the next with opportunities to either boost your speed or knock other characters over in a hilarious goof on the golfing formula. You can, of course, play standard golf where you simply play a few holes, trying to get the lowest score you can, but you can also play online in both of the new modes: Speed Golf and Battle Golf. First up is your basic multiplayer golf, with both local or online modes available. Mario Golf: Super Rush definitely has some great ideas and interesting twists on the formula at the very least, but a lot of the problems lie in the execution. The joy of Mario Golf is that it’s always managed to strike a perfect balance between genuinely great, intricate golf mechanics that allow you to feel in control, with just the right dash of Mario madness to add enough spice to the formula to entertain you and your friends. I know Mario’s short, but is that club taller than him? The question is – after a nearly two-decade hiatus – is Camelot’s latest entry, Mario Golf: Super Rush, worth the wait and your time? Well, it feels strange to say, but perhaps things might have been better if we’d waited a little bit longer… It’s been a long time since Mario set foot on the green on home consoles, with the Gamecube’s Mario Golf: Toadstool Tour in 2003 being the most recent entry to grace our television sets.
